Thanks to the new iPad Pro and my iPhone X, I just spent a minute trying to swipe up on my test iPhone. I've already forgotten about the home button. 🙃
Like clockwork, I’m back to feeling like blogging again. First up to see if my microblog setup still works!
In writing some guidelines to how we use JIRA at Highrise, I wrote “It’s more about why we are creating this feature and less about being just a todo list”. We have too many tasks that are “Design This”, ”Build Thing”, and none that carry the idea that this is for a person from idea through design and developlement.
My wife has been learning R and working on RStudio. Today she started a new blog using Hugo and Netlify. There is a plugin called blogdown for RStudio which makes this pretty easy to setup and handles running the R code and attaching any output to the post.
Late last year at Highrise we were working on hiring a new server engineer for our team. We weren’t really clear what we were looking for and different parts of the team had different ideas about the ideal candidate. I worked with the team to overhaul our system to create a better process for choosing candidates. Last week Gusto published an article about our system which is a really great write-up about our system.
Debugging is hard. You have to remember what you or someone else was trying to do while understanding what’s actually going on. I don’t remember where I heard it, but there is a saying that goes something like “Don’t write code at the peak of your understanding because debugging it requires 2 times the understanding…”. Sometimes it’s not that it’s hard it’s that there is just too much going on. For these cases, I’ve been using sound.
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I organize my development directory pretty well between work and side projects. Each of those directories usually has a
_tools directory for testing things or common tools. Today I noticed my
_playground directory is >8gb. That's a lot of sand.
That SpaceX launch today was pretty mind-blowing. I hope the future space-archeologists enjoy their discovery of some chunk of metal “Made on Earth by humans”. I think this might be my favorite gif right now though.
I wrote my first blog post on Android Development, Calling Kotlin from C++ about calling kotlin lambdas from C++. It's not as easy as it should be, but I'm super glad I figured it out!
At Highrise we’ve been building the future of our platform in a way that supports Android. We’ve put together a stack that is pretty challenging but really fun to build. It’s based on a C++ core and platform specific projects in Swift (for iOS) and Kotlin (for Android) that uses that core. On Swift you need to have an Objective-C++ wrapper for Swift to call functionality in the C++ core, but it’s pretty straightforward and things like wrapping a block in an
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std::function works pretty well. Android however runs on the JVM and requires using JNI to communicate with C++. This took away the niceness of Kotlin lambdas for asynchronous completion away from us. Or did it?